Incidentally, there are no opportunities to ignite players in the default version of the game mode that are eligible Revenge Crits other than the rare ignited Christian Brutal Sniper arrow or dedicated map element, often rendering the ability useless. The Manmelter Revenge Crits do 2.5x damage.The flare jump will propel the user a large distance regardless of whether it is detonated via alt-fire or via the flare exploding on contact with an object. The Flare Gun and Detonator are replaced with a "Mega-Detonator", a customized Flare Gun that behaves like a Detonator, but allows for a very large Flare Jump at the expense of greater self-damage from explosions.The Phlogistinator disables Flare Gun Crits and deals 50% less damage while not under effect of the MMMPH buff.Compression Blast on the Vagineer while he is ÜberCharged will take extra Ammo and will lengthen the time of the Vagineer's rage.When a Compression Blast is used on any boss, the boss will gain 4% rage.It gives you damage reduction and hitting hale with the melee gives you more health. The Battalion's Backup + Half-Zatochi is a good combination. This allows soldier to gain substantial health over time. This set is mainly for maps that has very little health packs. If you opt to use the B.A.S.E jumper, It has decrease of damage (only 10.5%) similar to a spy's backstab. Each successful market garden deals 15% of hale's health. Another option is the Stock, It is more reliable than the Liberty Launcher when its a 1vs1. The liberty launcher does reduced rocket jumping damage allowing you to rocket jump more. This loadout is mainly for market gardening. It'll be worth the damage as it is equivalent to a spy backstab. If you love airshotting players, this set is gonna love you! The direct hit grants player crit damage if you airshot hales! If you have the opportunity to market garden hale, take it. After successfully landing a market garden, the Soldier must blast jump again before being able to do another. The Market Gardener does damage similar to backstabs on a market garden, except scaled lower for balancing purposes.The Half-Zatoichi heals +35 health on hit and can overheal the player by up to +25 health.A successful Market Garden will disable the parachute if it is active, however it can be re-deployed instantly. Jumper reduces damage of Market Gardens by 33% when active. On servers with the Goomba Stomp plugin, it may be possible to register both a Mantread Stomp and Goomba Stomp simultaneously. The Mantreads reduce fall damage by 90%, increase rocket jump force by 1.8x and deal 1024 damage to bosses upon landing on their head.When used, it will block a massive amount of damage from bosses against the player and teammates within the buff radius. The meter will fill as normal, but will also do so instantly after surviving any hit from the boss. The Battalion's Backup grants 75% knockback resistance.The Gunboats reduce fall damage by 90%.The Air Strike gains additional clip for every 200 damage dealt with the Air Strike itself.The Rocket Jumper is not allowed and is overridden with the Rocket Launcher.The Reserve Shooter performs Crits in place of Mini-crits, has a 10% damage bonus, and is reduced to 3 clip.The Direct Hit performs Crits instead of Mini-crits.(the weapons Mini-crit airborne targets for up to 99999 seconds after weapon switch) All Soldier primary and secondary weapons (excluding the Cow Mangler 5000 and the Righteous Bison) will perform Mini-crits against an airborne boss.Bonking the hale with a sandman ball would help you land all your crit shots from your Shortstop accurately dealing at most 144 damage each shot(36 minimum). ![]() Shortstop is a very nice weapon able to dish out tons of damage in a short amount of time with crits. The FaN is also useful as a "third jump", jumping on higher areas like crates and opening faster routes to get away from hale. With the Crits of the Crit-A-Cola and the extra knockback and damage of the FaN you can make the CBS fly across the map. This loadout is good vs the Christian Brutal Sniper since he has low knock-back resistance. The Atomizer is used for changing directions twice when hale jumps or to go even higher areas where hale will have a hard time getting to you. The Winger for jumping to Crates, Rocks, Houses with ease. It consists of the old but reliable scattergun. This loadout is often used in maps that have many obstacles (i.e RatSaxxy). It stuns the hale for a limited time allowing you to escape his range or help your teammate trapped or getting chased. Sandman has a unique purpose, its the get out of jail for free of VSH because of its "Bonking" ability. Spamming the pistol getting 100+ damage per clip (depending on the aim of course). Scattergun deals good damage mid-close range. This loadout is almost often used among vsh players.
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