While I don't expect a computer game to duplicate the real thing as far as time played, I still find the game has too much hacking and slashing, but the problem is in a single player game you really can't roleplay very much, whereas in a real game of D&D, my nice Necromancer was always snapping at the other party members for being so high strung and concerned about the law, or the rogue in the party whom was caught pickpocketing from other party members and was left to die after being ambushed by some poisonous sipders, all while the Paladin was preaching to the other party members to the point of annoying them, and so on, and so forth. The last game of D&D I played, I think I was level 3 when we were done, this was in a month or so of playing. I fully intend to join a group of players (from another website) and there is someone who will be DMing for it, and it will be played like a regular D&D game, only with more awkward communication. Pixelated - sorry, I misunderstood that as if you were wondering what the point of dual classing was because of the level cap limiting how far someone can advance. I didn't mean to sound bent out of shape in my previous post, Xezton put it in much nicer words View image: /infopop/emoticons/icon_smile.gif. Maybe when some of the player-made party-based mods come out, we'll see a trend back towards this. The P&P game tended to rely quite a bit more on story, puzzle solving, and just plain-old socializing with your fellow gamers. Even in the NWN single player game, they have stuffed the game chock full of monsters and beasties for you to kill, so you can level up at an amazingly fast rate. ![]() Attaining a 15th level character could conceivably take over a year (depending on how much you played, of course). So, with the P&P game, going up a level was something to be cherished. Completing an entire campaign (several related modules), which would take us sometimes as long as thee to four or so months to finish, would impart our characters with around four to six levels. rules), a single module might bring our characters up a single level, maybe two levels if it were a tough one. I remember way back when we used to play P&P D&D with the 1st Ed. I mean.how is it in P&P AD&D?I doubt that you could really play for a long time before you came against the limit, and I thought NWN was suposed to last a long time with all its expanability. If you want to have a little cleric and a lot of monk one thing you can do is dual from cleric to monk at the beginning - even as a third level cleric right out of the intro you will have access to spells like bulls strength, the ability to summon a badger or boar to help you fight, hold person (very useful), silence (shuts up those enemy mages), detect traps, and resist elements which is a great resistance spell. Of course, like in real life you can't be the master of all things.if you want to be the best you have to be focussed, if you want to be a jack of all trades you will be master of none. I haven't heard of a character editor available yet but I sure someone will make one soon - we had Gatekeeper for baldur's gate which was very very handy.Īnyway, the point of dualling your monk to cleric is to get spells. The thing about not being able to progress farther in the original class once you dual only applies to monks and paladins btw, it is a restriction due to their ethos and oaths that they take. The original rules only went up to level 9 you know - being a 9th level wizard was a BIG deal back then. View image: /infopop/emoticons/icon_smile.gif When you use rules for a game that was MEANT for roleplayers, and you get munchkins that don't even know their munchkins (i.e., video game players like you and me) then the game is kind of a let down when you realize you can't become god like in every other game, and to become what you want may take lots of sacrifice. But not like you can in a pencil and paper RPG. Simply because: you can't role play on a CRPG. Therefore, creating a character to become god and able to do the cool looking stuff and kill the pointless monsters in a more impressive manner, is more important than building up your character's personality through adventure. Now, I understand, because I do it too, that in the video game part of RPGing and every other facet of video games, if you're not the best, j00 suxx0rz. To be honest, I think any GM in their right mind would kick anyone like that out of his/her campaign. They don't run around for hours at a time pointlessly killing things for money. ![]() When people play D&D with paper and pencil, they do not play SOLELY to build their character up to a master knight, or god-like mage or whatever. Therefore, not ALL videogame ideals work correctly with those rules. ![]() I mean if you can't max out in both then what's the point? I forgot that D&D rule when it comes to dual classing.
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